cyberspace
A virtual environment that serves as a new frontier for commodified experiences, cultural production, and social interaction, shaped by deregulation and network technologies.
1 chapter across 1 book
The Age of Access: The New Culture of Hypercapitalism, Where All of Life Is a Paid-For Experience (2000)Jeremy Rifkin
This chapter provides an extensive index-style overview of key concepts related to the commodification of culture, experience, and communication within the hypercapitalist economy. It highlights the transformation of intangible assets such as intellectual capital, cultural production, and social relationships into marketable commodities, emphasizing the role of franchising, gated communities, and cyberspace in reshaping social and economic interactions. The chapter also addresses the implications of these changes for freedom, community, and cultural identity in a networked, experience-driven economy.