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genetic-and-somatic-modification

Characters discuss and display various bodily alterations such as enhanced breasts, spikes, and altered limbs, indicating a culture of bioengineering.

1 chapter across 1 book

Ribofunk (1996)Paul Di Filippo

Chapter 41

The chapter depicts a virtual reality classroom where students, including the narrator Arnie and his best proxy Jinx, interact under restrictive school rules enforcing uniform avatars. Arnie confronts social tensions related to parental backgrounds and bodily modifications, revealing insecurities about physical development and social status. The narrative explores themes of identity, bodily autonomy, and social stratification within a technologically mediated environment.