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identity-and-embodiment
Case's experience of inhabiting another's body via Simstim raises questions about selfhood, control, and the boundaries between individual identities.
1 chapter across 1 book
Neuromancer (1984)William Gibson
Chapter 5
In this chapter, Case engages in a complex cybernetic operation involving Simstim technology and cyberspace navigation, collaborating with Molly and a group called the Panther Moderns to infiltrate the Sense/Net system. The narrative explores the immersive experience of cyberspace, the nature of identity and embodiment in virtual environments, and the emerging subcultures within the Sprawl. Case's technical prowess and the interplay between physical and digital realities are foregrounded as he prepares for a high-stakes intrusion.