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platform-transition

Falcom's shift from PC-focused development to portable and console gaming starting in the mid-2000s.

2 chapters across 1 book

A Guide to Japanese Role-Playing GamesBitmap Books

Pages 73–81

This chapter provides a detailed examination of early to mid-1990s Japanese role-playing games, highlighting their unique narrative settings, gameplay mechanics, and cultural contexts, including adaptations from tabletop RPGs and experimental visual designs. It also traces the foundational role of Nihon Falcom in the evolution of Japanese RPGs, discussing key titles like Panorama Tou, Dragon Slayer, and Ys, their technical challenges, and their influence on the genre's development. The chapter further explores Falcom's landmark RPG Xanadu and the adventure-leaning Romancia, emphasizing their complex mechanics, difficulty, and innovative karma systems that shaped player experience.

Pages 222–231

The chapter explores the evolution and distinctiveness of several influential Japanese RPGs, beginning with the expansive, non-linear narratives and gameplay mechanics of Xenoblade Chronicles X and 2. It then delves into the Mother series, highlighting its modern setting, emotional depth, unique combat using everyday items, and the challenges of localization and fan translation, especially for Mother 3. Finally, it covers SEGA's Phantasy Star series, emphasizing its pioneering futuristic themes, technical advancements, expanded narrative scope on the Mega Drive/Genesis, and the mixed reception of its later remake.