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plot-device

Children interacting with the Testament serves as a key plot element that requires careful handling to avoid revealing too much.

1 chapter across 1 book

A Fire Upon the Deep (2002)Vernor Vinge

Chapter 1403

This chapter, titled 'When Straumers Go Afaring,' explores Ravna's departure from her home world SjK to work for Vrinimi at the High Lab, highlighting the challenges of depicting this setting authentically. The narrative contemplates various narrative devices to provide insight into the High Lab environment, including overheard conversations, recollections, and records from a refugee ship. Additionally, the chapter sets up a plot point involving children interacting with the Testament, with a focus on maintaining narrative subtlety through a scene involving fungus.