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psychological-hallucination
Case experiences vivid hallucinations of people like Ratz and a ghostly girl, representing his fractured mental state and emotional struggles.
1 chapter across 1 book
Neuromancer (1984)William Gibson
Chapter 22
Case and Maelcum navigate a labyrinthine, surreal environment aboard a service cart, eventually arriving at a library where Case attempts to jack into cyberspace but finds only a void. He experiences a disorienting, dreamlike state on a desolate beach where he confronts hallucinations and manifestations of his psyche, including a ghostly girl and the bartender Ratz, reflecting his inner turmoil and the manipulations of Wintermute. The chapter explores Case's isolation, vulnerability, and the blurred boundaries between reality, simulation, and artificial intelligence.