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virtual-reality-education
The students use a human-anatomy virtuality called CADaver for learning, highlighting immersive educational technology.
1 chapter across 1 book
Ribofunk (1996)Paul Di Filippo
Chapter 41
The chapter depicts a virtual reality classroom where students, including the narrator Arnie and his best proxy Jinx, interact under restrictive school rules enforcing uniform avatars. Arnie confronts social tensions related to parental backgrounds and bodily modifications, revealing insecurities about physical development and social status. The narrative explores themes of identity, bodily autonomy, and social stratification within a technologically mediated environment.