memory-manipulation
The act of subtly altering or damaging imago-machine connections as a form of resistance or sabotage.
6 chapters across 6 books
A Memory Called Empire (2019)Arkady Martine
This interlude explores Aknel Amnardbat's role as Councilor for Heritage on Lsel Station, focusing on her interaction with an imago-machine containing the recorded consciousness of Yskandr Aghavn, a political negotiator linked to the Teixcalaan Empire. Struggling with feelings of betrayal and the corrosive influence of Teixcalaan culture on Lsel, she subtly sabotages the imago-machine's connections, reflecting her internal conflict and the broader threat posed by the Empire's encroachment. The chapter ends on a note of despair, emphasizing the fragility of memory, culture, and the station itself in the face of impending war.
Coils (1985)Don BelPatris
Don BelPatris returns to his hometown of Baghdad, Michigan, only to find it drastically altered and unrecognizable, triggering doubts about his memories and identity. As he and his lover Cora uncover signs of mental tampering and a mysterious conspiracy linked to a powerful corporation, Don discovers latent psychic abilities connected to computers and resolves to reclaim both his past and Cora from their unseen captors. The chapter sets up a narrative of memory manipulation, corporate intrigue, and emerging psychic power.
The Dark Beyond the Stars (1992)Frank M. Robinson
In Chapter 15, the protagonist investigates the mysterious and seemingly fabricated history of Seti IV, discovering that the memories and records related to the planet and his own past are artificial constructs designed to deceive him. He uncovers a pattern of amnesia victims across generations and realizes that he and the crew are trapped in a cycle of forgotten identities, raising profound questions about memory, identity, and reality. The chapter ends with the protagonist confronting his rapid healing and the unsettling implications of his unique condition.
The Hydrogen Sonata (2012)Iain M. Banks
This chapter intertwines a fragmented, introspective narrative about memory, secrecy, and identity with a tense, post-conflict scene involving the Culture and the Gzilt. A key character, Representative Ngaroe QiRia, reveals a suppressed secret about the Gzilt's potential integration into the Culture and his unique retention of forbidden knowledge due to experimental brain treatments. The chapter concludes with a standoff between a Culture ship, named The Mistake Not My Current State Of Joshing Gentle Peevishness For The Awesome And Terrible Majesty Of The Towering Seas Of Ire..., and local forces, highlighting themes of power, legacy, and the consequences of long-standing conflicts.
The Game-Players of Titan (1963)Philip K. Dick
In this chapter, Pete Garden is arraigned on charges related to the death of Jerome Lucky Luckman, with his lawyer Laird Sharp negotiating to reduce the charges and discussing the complexities of the case involving memory manipulation and telepathic evidence. The group suspects external manipulation of their minds, and telepath Pat McClain provides testimony suggesting Pete had a desire for Luckman's death but no plans to kill him, while refusing to be scanned by police telepaths due to undisclosed personal reasons. The chapter explores the tensions between legal strategy, telepathic evidence, and the uncertainty surrounding the actual time of Luckman's death.
The Sirens of Titan (1959)Kurt Vonnegut Jr.
In this chapter, Unk, a soldier in the Martian Army, reflects on his partial memory loss after a hospital stay and his participation in an execution. He interacts with his buddy Boaz, who tries to help Unk remember their shared past, but Unk's attempt to recall triggers intense pain and fainting. The chapter explores the tension between memory suppression and the persistence of experience, as well as the dehumanizing effects of military conditioning.