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simstim-technology

Simstim is a sensory technology that allows one person to experience another's physical sensations and perceptions in real time, highlighting the fusion of flesh and machine.

2 chapters across 2 books

Neuromancer (1984)William Gibson

Chapter 5

In this chapter, Case engages in a complex cybernetic operation involving Simstim technology and cyberspace navigation, collaborating with Molly and a group called the Panther Moderns to infiltrate the Sense/Net system. The narrative explores the immersive experience of cyberspace, the nature of identity and embodiment in virtual environments, and the emerging subcultures within the Sprawl. Case's technical prowess and the interplay between physical and digital realities are foregrounded as he prepares for a high-stakes intrusion.

Count Zero (1986)William Gibson

Chapter 25

In this chapter, Marly Ovski embarks on a JAL shuttle flight while using a SimStim cassette of Tally Isham's talk show, only to be confronted by a pre-recorded message from Josef Virek, who reveals his knowledge of her movements and the murder of her friend Alain. Virek explains his complex relationship with Maas Biolabs and his desperate desire to escape his own physical confinement, while Marly struggles with the invasive control he exerts over her experience. The chapter ends with Marly arriving at the orbital terminal, determined to resist Virek's influence despite feeling trapped and haunted by his presence.