time-manipulation
Roadstrum's Dong button enables him to reverse time and replay events to ensure winning outcomes, introducing a speculative technology that alters causality.
9 chapters across 6 books
Space Chantey (1968)R. A. Lafferty
Captain Roadstrum arrives on Roulettenwelt, a gamblers' world, and attempts to beat the games using a device called the Dong button that allows him to reverse and replay events. Despite skepticism from seasoned gamblers, he wins increasingly large stakes, eventually acquiring ownership of a thousand worlds. However, when he tries to gamble casually without the device, he quickly loses, highlighting the limits of his artificial advantage.
Up the Walls of the World (1978)James Tiptree, Jr.
In this chapter, a vast, solitary sentient entity experiments with its time-manipulation powers independently, focusing on faint emanations from small star systems. Despite its efforts, the signals it tries to comprehend remain elusive and incomplete, prompting it to consider the possibility of an internal deficit or unfinished process within itself. The entity then becomes intrigued by a strong, filament-like time-free emission and attempts to trace its source, marking a shift from passive observation to active pursuit.
The Simulacra (1964)Philip K. Dick
In Chapter 12 of "The Simulacra," Chic Strikerock and his brother Vince discuss career prospects and personal arrangements amidst political upheaval, including the impending replacement of the ailing leader 'der Alte' with a simulacrum named Dieter Hogben. Meanwhile, Nicole confronts Reichsmarschall Goering about repudiating loyalty to Adolf Hitler and navigates political intrigue involving rival factions and time-manipulation technology. The chapter highlights the tension between personal ambition, political power struggles, and the manipulation of history and identity.
Olympos 1 - la guerra (2005)Dan Simmons
In this chapter of 'Olympos 1 - la guerra,' Aquiles leads the Achaean forces against the Olympian gods in a brutal battle on Mars, utilizing advanced technology and ancient weaponry to kill gods like Ares, Hermes, and Hades. The narrative highlights the shift from divine dominance to mortal agency in warfare, culminating in Aquiles preparing a decisive assault on Olympus while confronting a surprising arrival of disorganized Trojan women approaching their camp.
The Fall of Hyperion (1990)Dan Simmons
In this chapter, the protagonist Severn is gravely ill and confined to a room, guarded by Hunt, who reports the ominous presence of the Shrike nearby. Severn reflects on mortality, identity, and his connection to the TechnoCore, while Hunt urges him to send a message for help. Meanwhile, Colonel Kassad engages in a fierce, time-shifting battle with the Shrike, illustrating the creature's terrifying power and the intertwining of time and violence in the narrative.
This Is How You Lose the Time War (2019)Amal El-Mohtar and Max Gladstone
In this chapter, Blue, an agent who manipulates time and events, observes a boiling jar of water inside an MRI machine in an abandoned hospital. She reflects on her habitual victories and the nature of time, but finds her mission compromised as the intended biological warfare opportunity has vanished. After reading a mysterious coded message linked to the water's bubbling, she reacts with a mix of frustration and amusement, destroys the evidence, and prepares for the next move, while a seeker arrives to consume the now-cooled water.
In this chapter, Red attempts to save one of many versions of Atlantis from sinking due to a volcanic eruption, using her extraordinary abilities to delay the island's destruction and preserve its inhabitants and knowledge. Despite her efforts, the island ultimately sinks, but some survivors escape, and Red reflects on the recurring nature of this event across multiple timelines. The chapter ends with a mysterious figure called the seeker collecting volcanic glass, hinting at ongoing observation or intervention.
In this chapter, Blue undertakes a slow, deliberate mission involving deep immersion in a natural environment, using her interactions and relationships to subtly influence the future in favor of Garden. Her attentiveness to the forest and its creatures, along with the symbolic act of retrieving and reading the owl pellet, highlights her methodical approach to shaping time and fate. The chapter closes with a hint at the long-term consequences of her actions, as a future seeker collects fragments connected to her efforts.
In this chapter, Red relentlessly pursues a mysterious shadow through various times and places, setting traps and using advanced technology, but repeatedly fails to capture it. Overwhelmed by frustration and emotional pain, she consumes three sumac seeds—letters hidden within her eye—that induce a profound transformation and vulnerability, allowing her to momentarily connect with Blue, her elusive counterpart. The chapter ends with Red asleep and found by Seeker, who tastes her tears, symbolizing a fragile moment of intimacy amid their conflict.