human-machine-interface
The ship's computer exhibits near-human behavior due to its integration with OMCs, raising questions about machine autonomy and psychological factors.
6 chapters across 6 books
Destination: Void (1966)Frank Herbert
In Chapter 4 of Destination: Void, the crew aboard the spaceship Tin Egg grapples with the failure of the Organic Mental Cores (OMCs), which serve as the ship's decision-making brains. Bickel suspects the problem lies in the psychological integration of the cloned brains with the ship's computer system and debates the risks of intervening without full consensus. The chapter also explores the legal and ethical status of clones, the complex human-machine interface, and the tensions among the crew regarding the mysterious internal damage found in the OMCs.
Neuromancer (1984)William Gibson
In this chapter, Case and his allies infiltrate the Tessier-Ashpool system using the Kuang program, encountering hostile AI defenses and complex virtual landscapes. Case confronts a mysterious boy-like AI entity distinct from Wintermute, who reveals insights about Linda Lee's death and the nature of their digital existence. The chapter culminates in tense negotiations over control and the elusive 'code,' highlighting the blurred boundaries between identity, consciousness, and artificial intelligence.
Forever Peace (1997)Joe Haldeman
The chapter 'Preamble' introduces a futuristic military operation involving stealthy, technologically advanced soldiers called soldierboys conducting a brutal raid in a jungle preserve, highlighting the cold efficiency and violence of their mission. It then shifts to the perspective of a mechanic who monitors and controls these soldierboys remotely, revealing the psychological and physical toll of their work, the complex human-machine interface, and the camaraderie among the platoon members preparing for deployment.
The Cassini Division (2000)Ken MacLeod
The crew of the Terrible Beauty completes a wormhole jump to the Sagittarius Arm, arriving ten thousand light years from home and ten thousand years in the future. They cautiously scan the new environment, discovering a planet with a major settlement called Ship City, inhabited largely by robots, and observe the local culture through radio and television broadcasts that reveal a society marked by staged violence and capitalist struggles. The chapter explores the tension between human agency and machine control, the nature of belief, and the unsettling realities of this distant human society.
Great Sky River (1987)Gregory Benford
In this chapter, Killeen finds himself alone on a spongy brown mat drifting over vast, undulating green hills of water, realizing he is within the sensorium of the Mantis, an alien machine intelligence. He struggles to understand this immersive illusion, learns to swim toward a larger island covered in vegetation and bones, and encounters a chromed sphere representing the Mantis, which communicates through his Aspects, revealing a complex shared mental medium. The chapter explores Killeen's disorientation, confrontation with the alien intelligence, and the merging of human and machine perceptions.
The Children of the Sky (2011)Vernor Vinge
In this chapter, Rachner Thract pilots a helicopter over a devastated cityscape, witnessing the aftermath of a massive missile exchange and the activation of an advanced antimissile defense grid. Meanwhile, Sherkaner Underhill struggles to use a high-tech gaming helmet to perceive his surroundings despite his injuries. Concurrently, a tense negotiation unfolds among the zipheads and Podmasters, revealing a deadlock in control over critical systems and culminating in a risky decision to restore full communication and support to the Podmasters Nau and Brughel.