virtual-identity
Miri and others adopt anime and other virtual personas to manage social interactions and personal expression in a technologically mediated world.
5 chapters across 5 books
Rainbows End (2007)Vernor Vinge
In this chapter, Miri Gu grapples with family complexities involving her grandfather Robert and the mysterious status of Lena, who is officially dead but secretly alive. She navigates the social and technological landscape of Pyramid Hill amusement park and the Rainbows End retirement community, while cautiously managing her interactions with Juan Orozco, who is trying to help her grandfather. Miri also prepares for a significant visit to Lena, constructing a personalized immersive vision to cope with the emotional weight of the encounter.
Alone Together: Why We Expect More from Technology and Less from Each Other (2011)Sherry Turkle
Chapter 11, "Reduction and Betrayal," explores the psychological and social dynamics of human interaction with technology, particularly focusing on virtual identities, immersive experiences, and the neurological underpinnings of digital engagement. Drawing on interdisciplinary research, it highlights how virtual realities and digital communication stimulate human seeking behaviors, sometimes leading to compulsive patterns and a paradox of choice. The chapter also references the tension between authentic selfhood and mediated identities, emphasizing the complex interplay between technology's promises and its potential to diminish genuine human connection.
Children Of Memory (2005)Unknown
In this chapter, Miranda exists as a complex, reintegrated entity composed of multiple selves—her original human self, a parasitic entity, and a virtual simulation copy—after being rescued from an alien simulation engine on the planet Imir. The narrative explores her struggle with identity, the nature of selfhood, and the philosophical implications of being a copy of a copy, while also detailing the efforts of her crew and allies to recover and reintegrate her. The chapter ends with Miranda confronting the existential vertigo of hosting multiple personalities and the blurred boundaries between parasite and host within herself.
Daemon (2009)Daniel Suarez
In this chapter, Sebeck, a law enforcement officer, reluctantly engages with the online game 'The Gate' as part of an investigation linked to a murder and a larger cyber conspiracy. With guidance from Ross, he acquires a powerful character and begins exploring the game's medieval virtual world, encountering interactive NPCs and learning the game's mechanics, while grappling with his skepticism and strained relationship with his son. The chapter highlights the blending of virtual and real worlds, the economic and social structures within the game, and Sebeck's personal conflict between duty and family.
The New Digital Age (2013)Eric Schmidt and Jared Cohen
Chapter 7 of "The New Digital Age" explores the transformative impact of the Internet and communication technologies on society, governance, and individual identity. It emphasizes the unprecedented global connectivity that empowers individuals, challenges traditional power structures, and necessitates new forms of accountability and policy adaptation in both physical and virtual realms. The chapter also highlights the exponential technological growth expected by 2025, which will further blur the boundaries between virtual and physical worlds, reshaping social, cultural, and political landscapes.